First Name: Daniel L.Last Name: GardnerPublications: YearPublication 2012"Identity Expression Through Sharing on Online Networks" in American Anthropology Association Annual Meeting 2016"Gatekeeping Games: A Topographic Consideration of Paraludic Borderlands" in 1st Joint Digital Games Research Association & Fundamentals of Digital Games Conference 2017"Chat Speed OP [PogChamp] : Practices of Coherence in Massive Chats" in ACM Conference on Human Factors in Computing Systems 2017"Chalk, Props, and Costumes: Two Exercises for Teaching Pervasive Game Design" in Analog Game Studies 2017"Teaching Pervasive Game Design in a Zombie Apocalypse" in ACM Conference on Human Factors in Computing Systems PLAY 2018"Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games" in ACM Conference on Human Factors in Computing Systems 2018"Gaming with the Subaltern: A Workshop on Diversity and Inclusion in Games" in ACM Conference on Human Factors in Computing Systems PLAY 2019"Skins for Sale: Linking Player Identity, Representation, and Purchasing Practices" in iConference 2020"“I Like the Way the Skin Looks”: Player Perspectives on Aesthetic Appeal and Self-Representation with Video Game “Skins”" in iConference 2020"Exploring the Perceptions of Race on Video Game Covers" in iConference 2021"At the Edge: Periludic Elements in Game Studies" in Game Studies 2022"Having skin in the game: How players purchase representation in games" in Convergence: The International Journal of Research into New Media Technologies 2023"First Impressions: Effects of Representation on Video Game Covers" in Digital Games Research Association 2024"The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity" in Convergence: The International Journal of Research into New Media Technologies 2024"Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games" in IEEE Transactions on Games