Garcia, Roldan |
2018 |
"Assessment of peripheral BDNF levels over 30 days via capillary whole blood" in ideaFest Poster |
Garcia, Rosalie |
2005 |
"Isolation and Characterization of a Radiation Resistant Bacterium" in Humboldt Journal of Microbiology |
Garcia, Samantha |
2019 |
"Improving the fostering of power for students with multi-dimensional identities through analysis" in ideaFest Poster |
Garcia, Sara |
2003 |
"Antimicrobial Resistance in a Bacterium Isolated from a Freshwater Stream" in Humboldt Journal of Microbiology |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies" in Schatz Energy Research Center |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies: Description of Study Assumptions" in Schatz Energy Research Center |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies: Interconnection Constraints and Pathways" in Schatz Energy Research Center |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies: Federal, State, and Local Environmental Permitting Processes for Offshore Wind Development on California’s North Coast" in Schatz Energy Research Center |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies: Social Impacts to Other Communities that Experienced Offshore Wind" in Schatz Energy Research Center |
Garcia, Tanya |
2020 |
"California North Coast Offshore Wind Studies: Subsea Transmission Cable Stakeholder Identification" in Schatz Energy Research Center |
Garcia, Tanya |
2023 |
"Smoke, Air, Fire, Energy (SAFE) in Rural California: Critical Reflections on an Interdisciplinary Research Collaboration" in Humboldt Journal of Social Relations |
Garcia-Caro, Eloisa |
2019 |
"Homesick" in Toyon |
Gardner, Daniel L. |
2012 |
"Identity Expression Through Sharing on Online Networks" in American Anthropology Association Annual Meeting |
Gardner, Daniel L. |
2016 |
"Gatekeeping Games: A Topographic Consideration of Paraludic Borderlands" in 1st Joint Digital Games Research Association & Fundamentals of Digital Games Conference |
Gardner, Daniel L. |
2017 |
"Chat Speed OP [PogChamp] : Practices of Coherence in Massive Chats" in ACM Conference on Human Factors in Computing Systems |
Gardner, Daniel L. |
2017 |
"Chalk, Props, and Costumes: Two Exercises for Teaching Pervasive Game Design" in Analog Game Studies |
Gardner, Daniel L. |
2017 |
"Teaching Pervasive Game Design in a Zombie Apocalypse" in ACM Conference on Human Factors in Computing Systems PLAY |
Gardner, Daniel L. |
2018 |
"Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games" in ACM Conference on Human Factors in Computing Systems |
Gardner, Daniel L. |
2018 |
"Gaming with the Subaltern: A Workshop on Diversity and Inclusion in Games" in ACM Conference on Human Factors in Computing Systems PLAY |
Gardner, Daniel L. |
2019 |
"Skins for Sale: Linking Player Identity, Representation, and Purchasing Practices" in iConference |
Gardner, Daniel L. |
2020 |
"“I Like the Way the Skin Looks”: Player Perspectives on Aesthetic Appeal and Self-Representation with Video Game “Skins”" in iConference |
Gardner, Daniel L. |
2020 |
"Exploring the Perceptions of Race on Video Game Covers" in iConference |
Gardner, Daniel L. |
2021 |
"At the Edge: Periludic Elements in Game Studies" in Game Studies |
Gardner, Daniel L. |
2022 |
"Having skin in the game: How players purchase representation in games" in Convergence: The International Journal of Research into New Media Technologies |
Gardner, Daniel L. |
2023 |
"First Impressions: Effects of Representation on Video Game Covers" in Digital Games Research Association |